![]() ![]() Ammo is dispersed in a balanced way that I found myself with just the right amount of it in a given combat situation but I was never overloaded. ![]() For example the pulse rifle now has a mine launcher that can be used to lay traps for unsuspecting enemies or a direct burst of damage in a pinch. ![]() Weapons now have new secondary fire options, opening up combat possibilities. In the original Dead Space, I, like many other players, found myself relying on the trademark plasma cutter for the majority of my playthrough. What were frustrating segments in the original, are now exciting exploration and combat encounters with the thrill of spinning around and thrusting in zero gravity.Ĭombat has received a welcome second look as well. Zero gravity segments also receive a control overhaul that brings them more in line with the controls from Dead Space 2. As players progress through the game, they’re able to unlock these stations and provide quick access to previous areas, making return visits a breeze. Each section of the ship is connected to a tram system. The game never leads back to some of these doors so it’s up to the player to make a mental note and return later on. In addition there are also locked doors that require a higher security clearance that Isaac is able to return to later on and collect rewards. The game is designed in a way that it rewards exploration with resources, secrets, or to provide a bit of relief later on. Later on when my objective led me back to this area, the enemies were still cleared out and I was free to complete my objective without the threat of something attacking me. ![]() I was able to explore and encounter every enemy in this area and gather valuable resources. For example, in the first chapter I discovered a side path that led to a different part of the engineering section away from my objective. With this new level of freedom players are able to complete certain objectives and explore certain areas out of the intended order. Filled with multiple paths, shortcuts, and wrap-arounds, the USG Ishimura borrows inspiration from the Raccoon Police Department from 2019’s fantastic Resident Evil 2 remake in its complexity and smart design choice. Gone is the segmented and loading screen filled environment of the original game it’s now a fully explorable space station. Perhaps the most impressive change present in this remake is the USG Ishimura. It’s tastefully done as well you won’t find an overly talkative or quippy Isaac Clarke here. While initially hesitant of this change I soon began to embrace it as it’s nice to get inside Issac’s head and hear his thoughts about the horrors he’s facing. Another welcome change is that Isaac is now fully voiced by Gunner Wright, his voice actor from the other entries in the series. Once loaded into the game, the story is told in a single long shot with no loading of any kind similar to Sony’s recent God of War games. From the outset, Dead Space provides a seamless experience. An Engineer who travels to the space station USG Ishimura to investigate the mysterious circumstances behind the disappearance of his girlfriend Nicole Brennan, who is the station’s chief medical officer, and discovers the station has descended into hell. So in 2021, when EA announced that a full remake was in development from Motive Studios (the same studio behind the underrated Star Wars: Squadrons ), many were taken by surprise.Ĭould Dead Space be relevant in a very different landscape of horror games? Would a remake even work? How faithful does the remake need to be to capture that same feeling of the original? And most importantly of all, can Dead Space return to its former glory?ĭead Space (2023) puts players into the thruster boots of Isaac Clarke. After the disappointment that was Dead Space 3 was released in 2013 and the closure of original developing studio Visceral Games in 2017, the series lay dormant. It’s a game whose legacy lives on and has yet to be replicated properly even by its own sequels that eventually lost sight of what made the original game so great. Back in 2008 when the original Dead Space was released, players were almost immediately enamored with its action-inspired gameplay, space horror setting, and next-generation technology that elevated the experience to a level never seen before. ![]()
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